![]() ![]() To start the game, the first four tiles are drawn, and then they are placed in numerical order on the table (with the lowest number tile being at the top of the column) and then flipped over. The dominoes have six different possible terrains on them (grassland, lake, desert, jungle, quarry and volcano), and some of the squares have fire icons printed right on them. ![]() There are 48 numbered dominoes that are shuffled and then placed in a draw pile – you can use the box for this purpose. As in Kingdomino, players vie to build the best 5×5 grid of dominoes (each starts with a single square piece and then has the chance to add 12 dominoes to the grid). This version is similar to the original Kingdomino, but has a new twist in the volcano tiles. Each Mode adds on to the previous, so I’ll explain them in sequential order. This version of the game is a bit more complex, and it comes with three layers to the game: Discovery Mode, Totem Mode, and Tribe Mode. This version is set in prehistoric times, and you are trying to expand your tribe by bringing fire to different regions of your world (which again is a 5×5 grid of squares). This year’s entry into the Kingdomino universe is Kingdomino Origins. There have already been a number of expansions and extensions to the Kingdomino family, and I’ve played (and kept) most of them. The simple domino laying game was elegant in its simplicity, yet gave players a great challenge in drafting the right tiles and then finding the right places to place those tiles. The original Kingdomino won the Spiel des Jahres back in 2017. Played with review copy provided by Blue Orange. ![]()
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