![]() ![]() The right play is to use the bow against face, even though you won’t get the extra charge on it. You’ve got 1 charge left on the bow and your explosive trap is played. It is very unlikely for the bow to be destroyed, so you can wait 3-4 turns to see if you can get another charge on it through your explosive trap.Įxception: It’s turn 5, you started the game and the opponent is at 15 life. ![]() If you’re tracking just to use up mana, it’s probably better to pick Leeroy/KC.Įaglehorn Bow: Play it, hit face to it, then think about if you’ve used up all explosive traps already. Your draw was weaker and you need carddraw, so you track for Buzzard+UTH combo.ĭangers: Your track is Kill Command, Kill Command, Leeroy. You’re up against a sludge belcher and need a Hunter’s mark or Ironbeak Owl. You’re against a Zoolock and need an Explosive trap. Tracking: Use when you have 1 mana free, that you can’t use any other way or when you need an answer right now or next turn (or you lose)Įxamples: You’re in a mirror match and need a flare (or you lose your board). Weak: Priest, Paladin, Warrior (selfheal) ~40% Good: Hunter, Warlock, Druid (all too slow) >75% On turn 3 you’ve have 12 damage on the board already. That is 1 damage done on turn 2, with 4 more damage on board with deathrattles. ![]() The best possible hand is Undertaker, Leper Gnome, Leper Gnome If you’ve used your Owl, Kill Command or Leeroy – If you’ve used it and haven’t won already, you should have thought about it long enough to remember. This includes what you threw away with tracking. Number of explosive traps left in your deck, to know if Mad Scientist will draw it and to know when to play Eaglehorn Bow (see below). You do not care about card advantage or trading efficiently. Alternativley just Kill Command, Kill Command, Hero Power to face. If a taunt is up, silence it or Hunter’s mark, kill it. Then finish him with your win conditions. Rush him down to 10-15 life within 5-6 turns, before he can drop big taunters. It’s 3 less damage to him (weapon hits welp), but secures 6 damage from Leeroy in the coming turn. He would have to buff his Welp to trade Leeroy.ĭepending on what was played earlier you might want to kill both Welps to be secure against buffing his remaining welp. You need to kill at least 1 Welp, so that he can’t trade Leeroy for free. Your board is now Leeroy + 1 small minion + Eaglehorn bow. You might have less damage this turn, if it gives you more damage the next few turns.Įxample You played Leeroy against a Warlock. The best play is to maximize damage to face over the next few turns and to maximize mana usage. If you’re up against warrior deal with the armorsmiths first. Kill Command + Kill Command (10 damage with beast on board)Īlways hit face, unless a trade makes it almost impossible for him to kill a bigger minion of yours. If you’re up against Zoolock keep Explosive Trap. If you’re up against Druid or Handlock keep Hunter’s Mark. If you have a Undertaker, also keep Haunted Creepers. It’s a very consistent deck, thats easy to learn.Īlways keep Leper Gnome, Undertaker, Webspinner, Mad Scientist. Hearthstone Full Aggro Face Hunter Legendary Deck by Guilane2 ![]()
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